So I wanted to have a overlay button that only one team can see but my relays won’t work and every team sees it. If you can help I will be gratefull.
Haiasi
October 1, 2023, 6:32am
2
Get your game overlay and make sure it is not visible on game start.
Place a relay and the relaying team is the team you want to see the relay.
Place a lifecycle (gane start)
Event Occurs > Trigger Relay
Relay Triggered > Show overlay
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Haiasi
October 1, 2023, 6:46am
3
Also, make sure to set the visibility scope to player in the popup. Scope is very VERY
important in games.
Summed up, scope is basically “who does this apply to when _ occurs.
Beginner guide to scope:
Device/prop scope is one of the device settings most new gims ignore but it tends to be really useful.
Scope is extremely useful in team v team games or pve games.
Let’s say you have a button with a wire: Button pressed > Hide Prop. Here are the prop settings.
[Capture]
Global scope means that when the prop is hidden, all players can see it hidden, not just the player who pressed the button. Now let’s move on to the next scope.
[Capture]
Player scope means that only the player who pressed …
(made by me)
Advanced guide to scope:
This guide will go in-depth on scope, and why we even use scope. If you are a beginner, use this guide:
Why?
So, we use scope to make rich interactions like level unlocking and player-player interactions, other than fighting. Some of these include donations, selling and buying goods, and much more! Without scope, we would need a property for each and every person, and that is both memory-intensive and tedious to build.
Basic Scope Usage
We can use scope to make weapon upgrades. We don’t wan…
(credit to @getrithekd ! )
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Haiasi
October 1, 2023, 11:33am
4
Please mark a solution @Magenta_Dragon to avoid clutter and #off-topic.
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You can use set the button scope to team, make it off by default, and link a lifecycle to a relay to that specific team the activates the button
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system
Closed
October 1, 2023, 7:10pm
7
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