So I started a new game called Bus Wars: Escape. You start in a classroom and I need a way to get the player out of the classroom for a bit. The thing is, I want to make it pretty straight forward, so the player knows what to do. Any ideas?
i have an idea [1]
four words
TEACHER, ITS AN EMERGANCY
what i mean is the player needs to really use to bathroom ![]()
now yes, the weekend is pretty dead here, so expect more replys during the weekday
even though i’ve never had to ↩︎
So how would this happen, like would it just be a pop-up that happens right as you spawn in? Because I want something to happen before they leave the room.
people normally use a life-cycle… which can work
though if multiple people are in the game, i would use a trigger under the sart spawn pad
make sure the trigger deactivates when triggered, but make the scope player wise, so everyone gets it
then it would open a popup… forgot to add that
Mabye some dialogue messages (not with dialogue block) having you ask if you can go to the bathroom and the teacher saying you can.
Or
The class you’re in ends so then it’s passing time, and you have a certain amount of time before you have to get back to your next class (could have a popup or notification telling you to go to your next class so it’s more clear to people).