I made a map where your goal is to escape to a boat, but the team 2 is always guarding the exit. Is there any way to prevent this? I have tried barriers, but it doesn’t work.
Can you give a screenshot of the map?
maybe make it so that after a certain amount time, the exit area has a zone that damages team 2?
that could work, but I don’t want the team 2 to respawn
maybe have a timer that counts down when they’re in the zone that’ll teleport them to a diff part of the map?
Team 1 or Team 2?
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Right now I have it so once you escape, it puts you in spectator
the zone will teleport team 2 farther from the dock so they have to walk back
what if they get back before the escaper?
I’m not sure. i’m not great at coming up w game mechanics. maybe look online or ask chatgpt for ideas.
how about seteries which attack the people who you don’t want guarding?
Make a barrier in the area around the exit, wire a relay from a lifecycle with default settings. Make the relay to all players on team 2. Make it activate the barrier, make the barrier invisible and make it team scoped.
You could give each team a weapon, And when you have the ticket you lose the weapon.
maybe a flag they. have zones where the protecting team can not enter. make the protecting team team 2. but then there is a flag that might confuse people.
There is a guide for this!