in my game there’s camera points to make the camera stick to 1 area but I don’t know how to turn it off I always make it
(Zone)—> camera point(1)
wire: if player enters zone, activate camera point
(zone2)-> camera point(1)
wire for zone2: if player leaves zone, deactivate camera point
is there a better way to do this?
(btw this is for a singular room that you cant escape out of unless the map gets chosen)
(reason why I’m asking this: in my game everytime the map gets chosen the camera point doesn’t turn off it stays on so you cant see your gim when it gets teleported to the map this is a major issue for me and I need help with fixing it D:
After that, you would either wire the trigger to the camera point or have it send a channel when it is triggered. This would activate the camera point via it’s channel as well. Or wire. Have another trigger that activates when the first trigger is activated with a some type of delay. This trigger will deactivate the camera point via channels or wires. This way you can show something for a few seconds or whatnot.
first photo: I click mistywaters (bc its the only one that’s working rn
second photo: the 4 second cooldown
3rd photo: it teleports you to mistywaters but doesn’t turn of the camera point
If you use zones, then you would have to walk out of the zone. I don’t think teleporting out of it counts as you leaving. Using triggers is good because it isn’t affected whatsoever by players.
You can get rid of the zones entirely. You know that there is an option in the pop-up’s settings that when you click a pop up it transmits a channel? Have that channel activate the camera point and then on the same channel activate a trigger. The trigger would have a 4 second delay and it would transmit a channel to the deactivate camera point channel.
if you under stand why I’m trying to say is the camera point activates when the game starts but it deactivates when you get teleported to either map (misty waters or tilted towers)
So your saying a lifecycle device listens for the game start. That lifecycle transmits to everyone that the camera point is activated. Then you want the camera point to deactivate after they click the button for the map. It is much simpler if that is it. To make it easy for you, wire the pop up to the camera point and have the camera point deactivate when the prop up button is clicked.