so i made a faster animation process takes up more memory but makes the animation faster but only problem is it isnt looping to create the illusion of movement
so far the only frame speed i can achieve with these wire repeaters is 10 frames per sec so it might be good for low quality animation i might try less wire repeaters to see if it is slower than usual(also i use the counter to measure how much it triggers good for debugging and seeing where it stops)
Have you tried channels? Those tend to be faster than wires.
the channels that the triggers are on already transmit a channel to the poles to disappear and appear but i could use trigger to replace some of the wire repeaters and make them transmit on channels that loop each other or use block code to make the trigger transmit on more than one channel
You can go down to .0015 seconds with triggers.
ooo i didnt know that thanks! helps me reduce the number of devices i need
however still not looping and i dont understand why its not looping?? the speed increased greatly so its pretty good so it might be too fast but who knows maybe it will show the illusion of movement
I’ve pinged shdwy because it’s a qmech problem and I don’t know anything about that.
ok well iĺl see ya later unless i can find a charger brb
found one! so i´ll be here for a little longer
I WAS PINGED FOR WONDERFUL QUANTUM MECHANICS?!??!??!?!
gimmie a sec let me read the post
edit: WOAH that is most certainly an auo issue
what delay does each of the repeaters have?
and oh god why is there a loop of loops
the first design had 2 wire repeaters one with no delay one with 0.1 delay as i found it to be slightly faster but then i found out triggers could be set to make the delay lower than 0.1 thanks to rithekd and simplified the process with just triggers that trigger other triggers but now i cant figure out how to loop it and the answers probably simple i suppose idk but basically im trying to create the illusion of movement with high speed and less props @Shdwy
yeah…
there are way too many loops here. If you want a movement loop, you’d just have a long chain of triggers.
Here’s an example. Trigger a triggers trigger b, b triggers c, c triggers d, d triggers a. each has .015 delay (minimum for triggers) and they all go in a line. It seems like there’s some doublechaining and concurrent mechanics at play here that are messing it up.
You seriously do only need 4 triggers though. Also, quick note, make sure to only loop the triggers by channel OR by wires. If you do both, doublechaining will come into play and mess everything up.
Is it still not working, even with Shdwy’s method?
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