Question one: how do I make it so that you have to keep moving and if you don’t for x amount of seconds, you get teleported.
Question 2: How do I make a single player mode where there are 5 props and one disappears every 7 seconds (then reappears), but every 10 times a prop disappears forever and then the props disappear faster each time. (For example, a prop disappears every 6 seconds and after 10 times another prop disappears forever.)
The answer for question 1 is you use a coordinates device and whenever you move, make it broadcast on a channel. Have a trigger loop that makes a trigger increment a counter every second. Have the counter reset when it receives on the broadcast. Make a target for the counter that teleports the player when the target is reached. I’ll look into question 2.
@Sus_the_Hamster i looked at an old one and this is what it says for an single one “To do this, you need to get a lifecycle, wire it to a repeater, change the task interval to 1.0 change the stop strategy to when receiving on channel, then wire the repeater to a counter with the wire setting as when repeater runs task increment counter. Change the target to the amount of seconds until you want the prop to dissapear. Then wire the counter to the prop with the wire settings target value reached → Hide prop.”
Alternatively, if you don’t feel like spending the memory on a coordinate system, you can replace the coordinates with an inventory item manager with a property to detect changes in the energy. (For question 1)