I need my text to change based on level and I am trying to find best way to safe memory while doing so
what do you mean by this?
are you making a platformer game with summits?
theres definitely a way to change text but i dont know the ‘best’ method of doing so
that shouldnt be too hard
you’ll have to use blocks though
hopefully this isnt too complicated
but for my idea
you need text and a block for that text (channel) that looks something like this
set text [ getProperty [ level
make a property called level and also put zones
link that zone to a trigger to change the contents of level [1]
the contents of level will be what you want the black screen to say
and also when the property changes make it broadcast a channel that i’ll call nextLevel
make the camera point activate when it receives nextLevel
and hopefully it works
the reason why the zone doesn’t directly link to the camera point is so that the text always changes first and you dont see the previous levels name for like a spilt second
anyways i need to drink my tea i’ll come back in like a minute or so
zappyzaptos
i see the image [2]
a series of events will transmit nextLevel but the zone itself wont do it
you can also replace the zone with a button
I am making a level based game and I want it to cut to this same black point using camera point and then the text will change depending on what level your going to
So you want to make a certain text appear based on what level/area was selected?
If yes, make it so if you press a button or something [1], a text about that level will appear.
It’s gonna be like 70-120 memory for each level you have
make it transmit to the level text as well
I will >:)
I don’t know how your level selection works :| ↩︎
yes that is what I need
it like when you trigger the zone it will transmit on next level
no it is a dropper game and when you reach the bottom it transmits on a zone which teleports you to the next level but puts your camera point in a block box that will then say level 2: medium difficulty
then this
should work, right?
the line of code translates to
mine should work as long gimpro has a lot of levels
if they dont though then your method is prob better
the text is ~500 and each level adds on 50 [1]
waittttttttttttt this is a system of equations
[2]
the answer to the system is 8.3_
round up to 9
if l: levels
l < 9 means your method is better
l > 9 means mine is better
i think i might be wrong actually
FINALLY i used math in real life my teacher would be proud of me
(also you can replace wires with channels gimpro)
Make a channel that every zone transmits to.
the channel will hide each one of the texts
after that, make it show the next level’s text [1]
he wants memory efficient
give it like a 0.5 cool down with a trigger or something ↩︎
ye but wires cost memory
y’all should I just do pop ups
ty guys but I think I am just going to stick to my cozy pop ups bcs text is to complicated ![]()
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