I am having a hard time figuring this out!1

I want to make it where in my PvP game where once you get knocked out, you don’t respawn. How do I make this work?

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Use a Team switcher and a Lifecycle to switch the KO’ed player to a spectator.

Lifecycle: Player Knocked out → Team Switcher: Spectators

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For a message that shows a player made a knockout do this.
You wire a knockout manager to a notification and in blocks create a block when recieving on channel and do this (Only put in a channel name in the KO manager).


Then for a message that shows a player was knocked out, wire a lifecycle to a trigger and wire a lifecycle to a notification as well. (On the trigger make it not visible in the menu) and then in the notification, create a block when receiving on channel and do this! (Only enter a channel name into the lifecycle device)
image
Finally for the trigger that the lifecycle wired to click on it and create a block when recieving on channel and do this!

that might just help as well

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And remember to use the channels the right way. For the K.O manager with the notification only use a channel from the K.O manager with the notification. And same thing with the lifecycle, trigger, and notification.

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