How would I make fireballs from bedwars in gimkit

@WhiteWhole that wouldn’t work because to find out where it landed we would have to use pseudo projectiles and they don’t show up with lifecycles

Cant we just do the detection with props, put fire props ready for activation when prop destroyed, zone ready for activation when prop destroyed, plus trigger loop for damage scaling?

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I don’t think so because you would have to cover the entire map in fire props for that to work and if there are blocks that have been placed then you can’t sense that they have been broken because there are no settings for place able blocks.

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