- The bear trap is completed?
- I presume you’re talking about the spike wall
- I’ll add it when I get time, highschool is starting soon so I gotta prep
- The build itself is actually completed, I just gotta add the steps and stuff
Thanks for the reminder…?
Thanks for the reminder…?
Bump!
as someone who’s new to triggers and stuff can you explain the trigger part thingy in build one I don’t really understandd. And if you’re doing pics, I usually cant see them idk why so yeah ![]()
this explains why you can’t see old images
No, the pictures on this specific guide haven’t been cleared, it would be strange if you couldn’t see these ones
I’m not quite sure what you have difficulty understanding but I’ll try my best to help. Trigger’s are a device that send messages or action commands to other devices. In this case T1 will enable the shortest barrier and disable the longest barrier, T2 will disable the shortest barrier and enable the longest barrier. What might be confusing to you since you can’t see the pictures is the trigger loop. You just take a wire and make an infinite loop.
Lifecycle: On game start → Trigger Trigger (T1)
When trigger is triggered (T1) → Trigger Trigger (T2)
When trigger is triggered (T2) → Trigger Trigger (T1)
Hope this helps a little, I’ll check back after school if you have any questions. Have fun expl6Gimkit and our community ![]()
Why is there nothing for the moving spike wall like directions or something?
Nevermind I just looked at the posts
OHHH ok tyyyy! Quick question tho, where do I put the zone?
The zones will align with the squishing barriers.
Bump!
Bump
Nice! Good Guide!
welcome back but please like instead of posting it creates clutter ![]()
Bump
Bump!
I have one suggestion. For the bear trap, you could also “stun” the player for a small amount of time by enabling and disabling a zone that sends a signal to a movement speed device.
Bump!
[Bump]
squishy bumpy