How to see all players with end of game widget

Back, adding onto Foxy’s reply:
Use this guide.

Here are more pictures in case you don’t understand:

Set the Counter to Increment on your chosen channel.

Make it update a (numerical) global-scoped property.

Property settings:

Then, place a Relay (All Players) and on the “Relay Channel”, put the channel you created on the counter to increment on.

Wire the Lifecycle to a Repeater (or Trigger) with a very short delay. (ex: 0.5, 0.1, 0.0015. These numbers are basically the same in terms of speed though, so any would work fine.)
If you’re using a Repeater, make it stop when receiving on a channel but don’t put a channel in that section.
It’s to trick the game to not ever stop the repeater.

Wire the Lifecycle to Trigger the Trigger or to start Repeater (if you’re using one)

Wire the Lifecycle to Trigger the Relay.

IMPORTANT: DO THESE STEPS IN ORDER OR IT WON’T WORK BECAUSE OF AUO

Wire the Trigger/Repeater to Reset the counter when they Trigger or run a task.

Then, wire the Trigger/Repeater to the Relay.

— END OF AUO WARNING —

End of Game Widget settings:

Finished Product:

Extra/Optional: If you have a one-life system that switches the player to a spectator upon being knocked out, you can connect a Lifecycle (Player Knocked Out) to decrement the counter.
It’ll show the players who survived.
(You could also make a seperate widget for this if you want)

Finished Product (including the optional part):

Don’t mind the Starting Inventory with a Quantum Portal, I used it for testing.

[As for Foxy, the End Of Game Widget has no blocks so you’d have to use a property to update it instead]

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