How to properly make an ending game (Mini Guide)

Endings games are fun, but most of the time, collecting an ending, well, ends the game. This slows down playing, and discourages players from getting more endings. The best way to fix this is by making endings instead knockout the player.
You will need
-1 popup per ending
-1 re-spawn device
-1 text per ending
-1 device to trigger each ending (I’ll be using a button)
Start with the re-spawn device. Set it device to re-spawn the player when it receives on ‘Ending’ (Just type ‘ending’ into the ‘Re-spawn player when receiving on’ box.) Now, connect the whatever you used to trigger the ending (A zone, button, checker, ect.) to the popup. Then, click, when button pressed, or when player enters zone, or whatever trigger your device uses, as well as ‘open popup.’ Now go to the wire settings of the popup, and
put ‘ending’ in when popup closed, transmit on. Finally, connect a wire from the popup to the text, and click ‘when popup closed’ and ‘hide text’. That’s are there is to it!

Picture guide:





Sorry, the pictures are kinda dark lol

IF YOU MAKE A GAME LIKE THIS, PLEASE TELL ME. I WANT TO PLAY IT.

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Looking back on this guide, it isn’t very well written. Please tell me if you need clarifications.

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What if the game has checkpoints by the way?

I think that might break the system…

And consider adding [:pinching_hand: Mini Guide] into the title

Edit - Also maybe use channels and format the guide a bit better.

Edit 2 - The knockout device can’t knock players out by the way, its called the respawn device or the damager device (they are 2 different devices but can both knock out the player). Also maybe add the gimkit-beginners tag to this.

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One thing I would like to note, This actually can be useful for story games instead of forcing you to end the game this also makes it so that you can add progress based off what’s already there like trophy’s items other gimicks. Anyways, nice guide :vD

(I added the nose so the smile doesn’t auto set to the smile emoji it’s annoying)

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You can do this instead without the spaces :< k >)
This would be my favorite guide if it had some pictures.

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I think instead of knocking out the player, you could just teleport them back to the starting area of the game and place a checkpoint there. That way, any checkpoints they already have won’t interfere.

Good guide! Liked.

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Well, it depends on the game your making. If it has a platformer vibe with checkpoints, you should probably do that. If it is a normal ending game, or has multiple areas, the other way is easier, and if there are multiple areas, you will be taken to the correct one.

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Sorry, I’m just wondering, is this aloud in my guide?

BTW, there are two games that show this in action. Easiest game ever (Search easiest) and Tower of Endings (Search 78) This isn’t advertising, I didn’t make either of these games, I just want to provide examples.

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Im pretty sure even if its not your game it counts as advertising.

Do I need to take it down? I just wanted to ad a reference so people could test out the idea.

Most likely,

It could be considered off topic,

Also why did you type the same thing twice?

Sorry, I accidently didn’t reply in the first one.