Many games (including some of mine) on discovery have secrets that the creator takes advantage from in private environments such as friend groups and classrooms. These secrets can include invisible platforms, and access to hidden places which make a game less fair, and also less fun. Once published, players on discovery that play a certain game can also take advantage of other new players that don’t know the secrets as well. A general game example is platformer shortcuts where something like an invisible teleporters creates an advantage. This type of thing takes away from the entire purpose of skill-based games giving the people who know the map an easier way to win. Here are some ways to fix this in your map:
1. Make it Accessible
If you want to keep things fair, make things like secret rooms easily accessible, so they can be discovered.
2. Make it Private
Add a popup for the asking to include secrets and lore.
3. Spoil it, but Don't
Tell your players that there are secrets, so players are alert for potential hidden things.
4. Playtest It.
If you know you can't beat it, then edit it so it can a tad bit easier.
5. Use Balance.
Make it require the same general skill level, so that it's actually fun.
6. Add Guidence
Add arrows and captions so players know how to play the game, instead of just putting a page of rules
7. Balancing
[Specially for PVP games] balancing weapons can make or break a game, if a weapon is too good, or if a weapon is to bad, people will either always use the best one, or never pick one, so balancing weapon/classes can help, and remember! if you need to nerf a weapon, buff it in a aspect of what it could need after that nerf, (unless it only needs nerfs.)
Anyways, I hope this helps make your game more easily played and more fun for players! I’m making this a wiki for more details added in the future, but please do not edit without my permission. Thank you for reading!
Like, unless it’s a difficulty progression, all platformers SHOULD have basically the same difficulty, not too hard. Like, if you have a easy platformer, DO NOT include a sawtooth slope jump on that same summit.
That’s just plain rage.
Okay. Thanks for clarifying. I thought he meant all platformers should be easy. And I was like ehhhhh. I like platformers that make you throw your keyboard out your window.
I also thought he meant they shouldn’t get progressively harder as they go on, which is also something I would disagree with