How to Make Working Carnivorous Plants (wip)

PLANTS!
They can’t eat gims right?
THINK AGAIN!

Today we will learn how to make working carnivorous plants!

Pitcher Plant (platformer)
Devices & Wires

Devices/wires:

  • Zone
  • Repeater
  • Damager

First, grab a default sized zone, repeater (pls don’t complain), and a damager.
Connect the zone to the repeater with a wire. Check when Player enters zone and start repeater. I recommend having it repeat every half second and having it run for five seconds. Connect the repeater to the damager. The settings on the damager can be anything you like.

Barrier/Prop Art

Grab three greenish-yellow barriers and one red barrier. These should be at the above layer. One should be circular and the other should be a rectangle. Turn the barrier outline off and you can turn your alpha 1.00. Turn the collision of all these barriers off.
Place the rectangular barrier above the circular one like this:


(ignore the devices/wires)
Grab that last yellow barrier and make it a thinish rectangle. Tilt it at an angle.
Place it so that the lower end of the barrier is inside the R (rectangular) barrier.
Grab that red barrier and make it just slightly longer and slightly thinner than the last barrier you placed. Grab the greenest leaf, make it real large, and tint it green. Place it on the primary layer like this:

Place barriers with collision on all around the edges of the yellow parts.
Place them on the primary layer. I recommend making them yellow.

Venus Flytap
Devices/Wires

Devices/wires:
Zone
Respawner
1 wire
Grab a small rectangular zone and make it very short and thin.
It should be the size of your flytrap’s snap radius.
Connect it to a respawner with the wire.
Check these off:

  • Player Enters Zone

and

  • Respawn Player
Barrier/Prop Art

Grab 4 of the rounder ground hay props.
Tint 2 of them green and 2 of them dark magenta. The magenta hay piles should be slightly smaller than the green hay. I’m not going to add a stem, but, if you wanted too, you could use the curly alien plant for a stem.

Butterwort
Devices/Wires

Devices/Wires

  • Zone
  • 2 Speed Modifiers
  • Trigger
  • Respawner

Connect the zone that should be the width of the flower and just slightly taller than the flower to the trigger. Check off: “Player Enters Zone” and “Trigger”. The trigger delay should be however long you want the gims to be stuck to the Butterwort. Connect the zone to a speed modifier. The speed settings should be 0.00. Check off: “Player Enters Zone” and “Set player to configured speed”.
Remember that trigger? Use a wire to connect it to another speed modifier. The speed modifier should make the gims run at normal speed. Check off: “Triggered” (like me) and “Set player to configured speed”. Connect the trigger with a respawner with a wire. Check off: “Triggered” and “Respawn Player”

Barrier/Prop Art

Grab 3 pink circular barriers. Place them in a row with them intersecting slightly. Copy and paste them and turn them darker pink. Make these barriers larger. They should be on the layer behind the brighter pink barriers. The central dark pink barrier should be on a higher layer than the side bright pink barriers. Grab a greenish - yellow barrier and make it a thin rectangle. Shove it behind the central barriers.

Plants are just great wonders, right?
What other carnivorous plants should I make?

Bye, now - A noncarnivorous mushroom

5 Likes

Repeaters??? Trigger loops work much better.

2 Likes

Nice art! The Venus Flytrap sorta looks like a watermelon! :watermelon:

1 Like

Amazing guide! I might make Gim Explore 2 platformer just so I can utilize this. Thanks!

However, this is a good guide!

@UltraCat7, said the same thing!

2 Likes

Nice guide I will use this for any rainforest platformers I do! :t_rex:

2 Likes

Please Never Use Repeaters (and a guide on looping)

that is a repe@ter


yup!

3 Likes

Wut is this


Also, I really like the venus flytrap art
Very creative!

Oh, isn’t that like an inferior trigger loop or smth?

4 Likes

Sorry MapleSyrup, it’s just that repeaters aren’t memory efficient and could be removed altogether. However, I understand you have thought of that and I should have never brought it up, my apologies.

2 Likes

Please rank my guide.
I love feedback.

You could create a poll. However, I would give it a solid 6.5/10. It’s a neat guide, but could be improved.

How GOOD is the guide? (Not difficulty)

  • 0/10 - Terrible :(
  • 1/10
  • 2/10
  • 3/10
  • 4/10
  • 5/10 - Pretty good! Some things could be improved!
  • 6/10
  • 7/10
  • 8/10
  • 9/10
  • 10/10 - Amazing!
  • 11/10 - Literally the best guide I’ve ever seen! :D
0 voters
2 Likes

Does anybody know how I would make a sticky leaved plant?

Do you mean making a plant that the player if they touched the plant would get stuck to it?

Yeah and the digestion process.

If that’s the case then grab barriers and a zone. When the player is inside that zone(The plant) activate the barriers so that they can’t escape. The digestion process could be barriers slowly activating getting closer to the player and when the last one activates it respawns the player. However, you could also make a fun game by making the digestion process a timed parkour where when the player gets trapped inside the plant it teleports them to somewhere that looks like the inside the plant. They would have a time limit to escape or get eaten.

1 Like

I’m assuming alpha 0.00 barriers.

1 Like

You can’t set barrier alpha to [0.00], but you can make them not visible in game.

2 Likes

Like NotYoyo said the barrier’s lowest alpha is 0.01, but this is basically invisible so it doesn’t matter.