ClicClac, I looked at your guide, and I have no idea how you debugged it! I would never be able to do that!
Chess will be hard to make, for sure.
It just takes time and practice!
I’m pretty sure I figured Chess out. ClicClac
Make a guide on it then!
I’m still not done and it would be insanley laggy.
Approx. how much memory would chess take?
Go ask Blackhole to check his map! I have no idea, but would guess 20-40%.
It all depends on how memory efficient you are and how in-depth you get into the game
Thanks, California_Love!
Oh, didn’t see it. mb…
How? I wanna hear this.
If chess is solved, that would be amazing.
Chess I feel would be maybe easy to do,
but here’s why it’s not.
It’s extremely time consuming, and there’s a lot of planning to do. It strains your brain pretty much of all it’s ever known of GKC to a pulp until you finish. Finished? Cool. You can brag that you developed it for hours on end. Didn’t finished? You have a failed project that has the urge to make you finish this.
But I also would like to hear this. It would be pretty cool on how chess would function in GKC.
Well my first Idea is to use a checker button system but There might be some problem I’ve done half of it so far.
button limit is 300
Thanks I can use trigger when I run out of buttons.
Bruh, so many replies! Every topic has at least 10 new replies in at least six hours! Guess I’ll have to do some more reading! Using the show prop method is great, and it works extremely well!
So you’re going to use a button-checker system to check for every single move possible?