Hey guys! It’s me, YourAvgGimkitDev! Yes, the one that made “Among Us (S.K.E.L.D.)”!
I noticed that there aren’t any guides AT ALL about Reactor Mechanics so I decided to make one. (LandynSPEEDO802 was going to make one but ended up deleting their map and couldn’t edit.)
This is my first guide on the Gimkit Forums, so I hope you enjoy it!
Before we start, You should make a sabotage interface using a Game Overlay and Popup.
Make the Overlay text “SABOTAGE” and make it into a button
And for the Popup make the first call to action “Sabotage Reactor”
Then wire it like this:
Button Pressed (Game Overlay) ----> Open Popup (Popup)
That’s our first step done! Now to the real part and materials!
Materials
1x Repeater (bear with me)
1x End Game
1x Property
2x Counters
1x Button
1x Waypoint
Now let’s get started!
Repeater
I know, the repeater is the MOST hated device in the game, but it’s not that bad.
First we place the device and copy these settings
Task Interval: 1 second
Stop Strategy: After receiving on a channel
leave it blank
and that’s it!
End Game
Used to make the ship go explode
just place it ._.
Property
Place a property then copy these settings:
Property Name: MeltdownTimer, etc.
Property Type: Number
Default Value: 60
Keep the scope on global
and that’s a third one done!
Counter #1
This will show how much time is left till it a severe meltdown
Place a counter and copy these settings:
Starting Value: 60
Keep it visible and count scope on global
Update Property: Yes (Use the property name you used earlier!)
Target Value: Yes (Make it 0)
and another done!
Button
Will be used to fix the meltdown and avoid a severe meltdown
Place a button and copy this:
Message: (Anything you want)
Visibility: No
Active On Game Start: No
Scope: Global
once again another one done!
Waypoint
This will show everyone where to go
Place a Waypoint and copy:
Waypoint Target: Location Of Device
Name: (Anything you want)
Deactivate Within Player Range: No
Active On Game Start: No
Scope: Global
and another one done again!
Counter #2
This will be used to activate the button and deactivate the button
You should know this by now…
copy this:
Starting Value: 0 (just wait)
Visibility: No
Scope: Global
Update Property: No
Target Value: Yes (make this 0 too)
and that’s all!
After following all those steps, IT’S TIME FOR THE- (holy ref right there)
Time for wiring!
Wiring
Popup
Primary Call To Action (Popup) ----> Start Repeater (Repeater)
Primary Call To Action (Popup) ----> Activate Waypoint (Waypoint)
Primary Call To Action (Popup) ----> Activate Button (Button)
Primary Call To Action (Popup) ----> Increment Counter (Counter #2)
Repeater
Repeater Runs Task (Repeater) ----> Decrement Counter (Counter #1)
Counter #1
Target Value Reached (Counter #1) ----> End The Game (End Game)
Button
Button Pressed (Button) ----> Reset Counter (Counter #1)
Button Pressed (Button) ----> Stop Repeater (Repeater)
Button Pressed (Button) ----> Decrement Counter (Counter #2)
Counter #2
Target Value Reached (Counter #2) ----> Deactivate Waypoint (Waypoint)
Target Value Reached (Counter #2) ----> Deactivate Button (Button)
And after that you should be done!
It should look like this:
(Some extras I put for my map you don’t have to)
Don’t criticize me for using Repeaters plz it’s my first guide and I don’t want hate.
Thank you for tuning in!
Vote how hard it was from a 1 to a 11!
(I’m still working on integrating pictures)
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11💀














