How to make someone fall through terrain in a platformer

When you are on a piece of terrain on a platformer you will stay on it and not fall through.


But in this guide I will show you how to make you fall through it.
Devices:
Zone x1
Teleporter x1
Put the zone on top of the terrain.

Now put the teleporter under the terrain (make it invisible).

Make a wire like this.

Now when a player land on the terrain the teleport under it, making the go through it. I hope this helps you!

6 Likes

this is very easy to implement I don’t feel like their is a need for a guide.
Because it is just wiring a zone to a teleporter.

1 Like

Maybe it is super simple but not everyone would have thought of it.

Nice guide! Not a dupe, so I guess I’ll rate it.

Pros:

  • Images clearly explain the steps (along with image captions :heart:)
  • Concisely, clearly written
  • Explained the why of this guide

Cons:

  • Too short - could’ve made a longer intro(more details on why) and conclusion(what this could be applied to)[1]
  • could’ve organized it better :frowning:
  • could’ve used channels

Overall Rating: 6.7 :expressionless: [2]


  1. (THE BOLDED IS IMPORTANT - MAKES YOUR GUIDE UNIQUE) ↩︎

  2. no pun intended ↩︎

3 Likes

Thanks for rating my guide. I guess I could have done better but I only made it in 4 minutes.

1 Like

I thought the guide was making a hole and covering it with props. Your guide is actually simpler than the one I thought of. Good job.

3 Likes

I restored the guide because it is still helpful even if it was just simple

4 Likes

There is a problem, though. I might land here

But then it wouldn’t make a lot of sense if I went here

Explanation:
If the terrain had no collision, I would see myself falling through instead of being teleported. Also, where I go to might not be right under me. In fact, with such a big piece of terrain, it is very unlikely that I will land there. Being teleported simply wouldn’t make sense.

Solution:
Put many zones and wire (channel) them to different teleporters below. Yes, I know this isn’t memory efficient, but really, most parkour maps don’t require to save that much memory.

5 Likes

Okay. Thanks for the tip.

Actually I have a new way to make it. For each piece of terrain you have one trigger, and for each trigger you have one teleporter.


In this example I have 3 pieces of terrain, 3 triggers and 3 teleporters. Now when you land on the terrain you teleport right under it. Don’t forget to make everything invisible. I hope this version is better.

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I just thought of an idea. Remember the bug that make people fall through terrain when the teleporter is slightly below terrain? That will allow the player to see themselves fall instead of being teleported.

To do that, move the teleporter slightly below the top of the terrain.

maybe also a spawn pad willw work

How? I don’t really understand.

you can do just the same glitch but with the spawn pad

1 Like