I am making a battle royale game so that when a player dies they have to kill a player to get back in
Maybe use a lifecycle?
You could use a K.O manager.
You to have to areas one the main battleground and one where the player goes after they get killed.
You need to have players spawn in the main battleground. Next add a relay to all players once they spawn in. This should set a checkpoint for them at the other battleground. Now when they get knocked out they will go there. When players get sent to the second battleground they need to activate a lifecycle (deactivated on start) that checks for player knocks out. Link that through channels to a checkpoint back in the main arena and also connect it through channels to a respawn device.
Now your done! Ask me for clarification if you need any help with this.
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