I’m trying to make my own version of knockback where there are different types of powerups(gadgets) with their own positives and negatives. I want to make one powerups that it slows people down, and I have made the gadget the Snowball launcher, but I don’t know how to make it detect a player being hit by that specific projectile, but I know how to change the speed
My thinking was to make a checker detect when a certain property(health) goes up by a certain amount(damage dealt by that gadget), then send that to a repeater that sets it to the certain time amount that they need to be slowed for, then send that to a speed modifier that changes their speed, but there is no specific way to check that a player is hit, which is what I need help with
so you want specific gadgets granting different amounts of fragility?
Found something!
I think you are off topic, also, to let you know, I want a checker to detect the fragility go up by a specific amount(the exact amount of damage that a certain gadget does) and then make it send a signal to a repeater that makes it so that the speed is set to slower for like 2 seconds using a speed modifier, but I feel like it would work if the lifetime device thing had a “On Player Hit” function, which would benefit many people. there is another post basically asking the same question, just they are asking to set the speed to 0 for a certain amount of time
Its not possible to detect if a player is hit by a projectile. Maybe one day gimkit will add it into creative.
I will research if you can detect player health though because I recently learned that you can draw in gimkit which blows my mind… so I found something, you could have it go off when someone is…eliminated, it could increase a property unit and then the checker would look for this but the thing is this would only work if you wanted the player to slow down or speed up after they have been… ELIMINATED!!!
well, I hope one of you finds it, also, I have another question: How do you make people unable to be hit by another player’s projectile when they are in questions, but they can still stand on platforms
uhhh…Look at the other player tracking stuff. This is a hard game mechanic for us. Because there isn’t an easily expressible option to allow people to have an afk mechanic it is going to be difficult. I will try to find answers but for now I can’t explain. I am testing if there is a knock back that you can adjust and slow them down but just asking is your map in damage or fragility? Update the range of a zapper is 28 blocks PML 32 blocks Blaster 18 Evil eye 28 Pixielator 26(the reason the numbers jump is because of miscalculations)
Achieving this is much more plausible than the original question.
If your map is set to damage rather than fragility, you can have the questioner activate a loop that grants a large amount of shield on a very short delay, and have the questioner deactivate that loop when the player exits the questioner, as well as deal damage equal to the max shield.
There are problems with this though:
- You won’t be able to use shield as a game mechanic anywhere else.
- You won’t be able to use fragility.
- If the loop takes too long, it is possible that the damage upon exiting the questioner hurts the player’s health as well.
- If a player finds themself in a tough spot, they can just enter the questioner to prevent themselves from dying. (This is easily preventable with a delay between when the player enters the questioner and when the invincibility takes effect.)
Unfortunately, this is the only way I can think of to achieve an invincibility effect, and I doubt there are any others.
Welcome to the community @COSMICDRAGONGOD.
Umm, just use Knockout Manager. That should help a lot. lol
Thats… not what knockout manager’s do… knockout managers track when a player gets eliminated(i think)… what trying to happen is a player gets hit (but doesn’t get eliminated) and they get slowed for a period of time
So jhan here is correct… its not possible yet
Oops, sorry. My bad. Lol, I thought a knockout manager would work…
https://gimkit.nolt.io/newest
If you just click the link, you can suggest it to Gimkit.
Although if i’m being for real a gadget that slows somebody down after a hit does sound low-key fun.
6 hours late to this but um, From reading this we talking about being hit by a specific projectile? Couldnt we check how much damage was done by a gadget? therefore narrowing it down to a specific gadget?
that’s what i’ve been saying @Gimkitsuggestor , that is what I’ve been trying to do, but you need to find a way to check the exact amount of damage and that is the problem that I have
I reply once in a day and am flagged for being inappropriate although OP and me are on topic, what a cruel world this is.
So uh yeh gimme time to sleep on it and I can possibly figure out a way for you.