Maybe using checkers and life cycles but I don’t know how
Use the Knockout Manager device, I think it has a setting of dropping items…
yes. and SEARCH BEFORE YOU POST
While searching before posting is a great way to find answers, you may want to tone things down a bit.
If there is a way to check what items the player has you can give those items to the player that knocked them out
Use the Inventory Item manager device and a property to keep track of an item a player has.
yeah then my idea should work
well I want the player who eliminated the other player to get the items they had
then the system I made should work
Lifecycle, checker, item granter
What kind of life cycle
When player knocked out and when player knocks out.
Isn’t there a setting in map options for this?
No. I don’t think so
You should check because I’m pretty sure I saw one
i don’t get it. If you did when player knocked out it would give it to the player you knocked out
I checked there isn’t
When player knocked out, wired to checker
When player knocks out, wired to deactivated trigger
When check passes, activate trigger
When trigger triggered, grant item
Make trigger active scope player. And there is no map setting for this.
One last thing, if check fails, deactivate trigger
You might need a delay before triggering the trigger too. Maybe
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