I want to put one of these in my game that switches between items
If you can’t see it it’s like a glass block with a Mario item inside
Use rng + item granter.
Here’s a guide to making an Rng.
To make the box, use barriers and text! Use a randomizer code to give random items.
Here’s how to make a RNG system for it to randomly filter through items.
Be sure to use an item granter so that you’re able to get the items in the block if that’s what you’re looking for.
Then, put a clear barrier over the randomized item grantee, resize the barrier to your liking, and there you have it!
No I know how to code the system I just want to know what devices I could use to look like it switches between items
Maybe you can overlap multiple item granters on top of each other and code it so that they disappear or smthn so that there’s only one on the screen when you run the actual map every time or smthn, idk.
You could add items inside of it, and make it to every 2 seconds or so it switches items.
Activate and deactivate item images in a transparent barrier with an outline
Ok I’ll try to see if it works
What is the lifecycle tracking
I think an explanation would help the OP understand what to do, not just the image.
the lifecycle starts the chain then each one activates the one and deactivates the previous one with 2 sec delays
Can I have a procedure to build it step by step


