I am making a game so you press a button while avoiding a wave and after you press the button it activates a MPS and a item image appears in your base and you step on a trigger and it collects the money that was left while the player was playing the game instead of the notification of getting 1 plus cash!
From what I understand, you want like one of those money collectors from Roblox tycoons?
If thats the case just use a property that goes up every second and is set to 0 and gives the player the amount of said property when collected.
I’m kinda confused, can you explain it with more detail?
Its hard to explain let me think rn.
If it’s what I think it is, you can use the money per second generator from your previous topic and grant that amount when you step on the trigger, then set that property to 0
The player presses a button. The button activates a money per second. There is the players base. In the players base the item makes the player money every second. But the item doesnt grant every second. There is an invisible trigger. It gives how much money the player left the left the trigger in cash. Do you get it.
well kinda. Not the dropper style.
Ok
Button activated-trigger loop-counter increment(counter linked to property)
Trigger triggered-item granter block code-give(get property(the counter property name)) items
Set the item granter item to cash
Might be a bit confusing, I’ll explain if you have questions