how do make moving barriers like ones that i see they them moving eveyr few seconds
One barrier is shown on game start. Link it to another barrier (via a trigger that has a delay of a few seconds) and hide the previous barrier when triggered, while also showing the next barrier.
A Custom Shape device also has animation and can be made into a perfect square, but it only has rotate and fade in (or is it fade out?). It might also have a 3rd built in animation that I’m just not remembering.
Edit: Oh, then the way to do this is just a bunch of initially invisible barriers with each on slightly left or right of the other with a timer that activates the next and deactivates the last. Make it so while one is disappearing, another is appearing, and one is not activating or deactivating. That way players don’t glitch through if it’s just 1 activating while 1 deactivates.
It has both a clockwise and counter-clockwise rotation, which is the thrid you’re forgetting. But custom shapes do not have a built in moving feature that Minji wants.
