Soooo many bumps…
You can make the dice more efficient by making a property that is the number rolled and then repeating giving bait until a counter reaches the property.
Yes, I know I can make the dice more efficient. This was discussed near the top of the post. However, I have never heard of the way you are suggesting to simplify the dice? What is the general idea called?
It doesn’t really have a name. In cs, it is called a for loop.
Wait. Are you just abusing recursion to get things to loop?
Can you explain what you mean by recursion?
When you have a trigger trigger something that retriggers the trigger.
Yes
Why? Recursion is fragile.
To be honest, IDK. I kinda forgot about loops, but I guess he found a way to kinda add loops back in. There are other alternatives to traditional loops, though. Maybe they figured this out and it stuck, just like how psuedo teaming is pervasive in all of my builds.
Yet I shall never use Psuedo-Teaming in my maps.
I just don’t get it. It makes no logical sense to me. I mean, I know how it works, but theoritically my brain just can’t fully process it.
What’s pseudo teaming
How is it fragile?
Lag. That is the main reason why nobody really uses recursion on a large scale.
bump
Two months and a new category later…
bump to confuse new users
You should have bumped auo instead