In a knockout manager, create block code that says if a property equals true, broadcast message on channel and set property (whatever you want it to be called) value (get property plus 1). Create a copy and name the first property something else, but set the second property to the one we used in the first if statement. Place that inside the first if statement. (Use the else if slot.) The first one is the straightest weapon and the second one is the next to strongest weapon. Repeat this until you reach the first weapon you get after knocking out someone. Make sure to set the properties to true/false properties using a property device. Hopefully someone can provide a picture(I’m on mobile) if this is confusing.