I need help badly on this part of my game and can’t figure it out. So, I want to add a feature where you are able to click a game overlay button to choose to sit out of the next round. (I have already done the Game Overlay Button part). I have created it so that if you press the button to choose too Sit Out, it will make a certain property for that one player = 1.
The problem is that when the round starts, which they start automatically, people with the “Sitting Out” property (=1) still get entered into the next game with the people who chose to enter (=0) and I don’t know how to exclude them from it.
I may have explained this in a way that it is very hard to understand, and if so, feel free to ask questions to get more info on my problem. Thanks for all the help either way if you try.
So when testing it out on my own world using a checker, it did seem to work. In this system, the buttons increment or decrement the counter/property, and then when I press the trigger button, the checker checks the properties for everyone.
OK, after so many tests, mistakes, dumb moments and fixing flaws in my game… I have finally finished testing… AND IT WORKS!!! The Checker solved the big problem and revealed to me how many flaws I had in my block code and properties.
Sorry for the long wait to respond, but Thank You so much for your help.