How to make it so both bosses have to be knocked out to win?

I’ve been working on my game recently and I’ve been going over it for mistakes, and there’s one I haven’t been able to fix.


the echo and vortex agents are the bosses, and I want to make it to where you have to knock both of them out to win, but right now, you only have to knockout one to win. Any ideas? I’d like to publish my game by the end of the month, so please help!

Wire the sentries to a counter.
Sentry knocked outincrement counter
The counter should have a target of 2.
Wire the counter to an endgame device
target reachedend game

3 Likes

If there’s already a guide for this, sorry! I haven’t been on this in around a year, so I’m a bit rusty on protocol.

Thank you, but I have a separate end game device and there’s something you have to do after you ko the sentry bosses. Anything for that?

What exactly is the thing you have to do after?

1 Like

Well, I couldn’t figure out how to feature the follow-up story on the end game screen, so I had to implement a pop-up for that instead, so after you finish reading the pop-up, you go behind the couch and press the button to end the game.

Do this and instead of an endgame have a barrier where it deactivates after the target for the counter is reached. Make sure the barrier is blocking the area with the pop-up and the button so the players can’t move on the game without killing the 2 sentries.

1 Like

The pop-up appears automatically after the boss is ko’d, but i’m trying to make it to where it appears automatically once both of them are dead.

I’m not the best at this stuff

Do this again and wire the counter to a popup this time when target is reached.

1 Like

Thanks for putting up with me, I’m grateful for the help.

1 Like

Make the counter like @THEHACKER120 said for reaching a target value of 2, except add another counter in which you make it like objectives you have to complete. When each one is done, add +1 to a counter which has a target which equals how many objectives are completed. When you ko both bosses, make the 1st counter go off and it hit the target, and wire it to when that happens you increase the total quest completion counter to 1. Then you can wire pop-ups to the counters, and add an endgame device to the final one. It should be set to when you complete all objectives the game ends.

I’m Sorry, but I have no idea how to do any of that except placing the devices.

sentry knocked out >>>>>>>increase counter by 1
sentry(2) knocked out >>>>>>>increase counter by 1
Counter target 2 if target reached >>>>>>>open pop-up when pop-up closed >>>>teleport player behind couch invisible barriers activated (to trap player) button (end game message)
if button pressed >>>>>> End game

2 Likes




1 Like

Pictures helps a LOT thanks!

1 Like

Anyone know how to have story end info on the game over screen?

Yes, there is a device called umm… I forgot. Be right back

End of game widget! You can use this to show more info at the end of the game

1 Like

You can go into the map settings and adjust what you see at the end. Also, welcome back to the forums!

1 Like