Have you ever wanted to have currency in your game, but none of the actual items fit the situation? Well, now you can
The Currency Itself
First, get a property, this will be your currency.
Property Name: Name your property whatever you want, just make sure to remember it. For this, Iām gonna call it āCurrencyā.
Property Type: This is very important, make sure to select Number
as your type.
Default Value: If you want the players to start with no currency, put 0. If you want them to start with some like Starting Inventory, then put your desired number.
Property Scope: If your game is that everyone is working together to get a certain number of currency, put global. If your game is that everyone on a team has to get a certain value, put them. If itās just currency per player, put player. (Sorry if this was weirdly explained, I donāt know how to really say it)
How to Increase or Decrease Your Currency
Well, letās say I just got KOed or bought something, then I would lose some currency. To do so, get a trigger, and make it trigger on the channel you want it to lose currency.
Follow these block steps accordingly:
Basically, it gets your currency property, then subtracts one from it.
Note: You can change the amount it loses by changing the number
Another Note: You can do the same to add some currency by changing the ā-ā sign to a ā+ā sign

How to: Currency
Vending Machine: If you want them to purchase something through a vending machine with the currency, just make it transmit on channel, then use that channel to trigger the trigger and follow the steps above.
[comment below for more ideas on how to Currency]
Please donāt tell me ānice guideā, a will be sufficient, and Iād appreciate some constructive criticism