Yes, you could. Thatâs what this guide does. âFlashing lightsâ literally says it.
This is cool!
Iâll be sure to use this when I work on my Among Us map again!
(Even though Iâm not creating it) This could go well in a FNAF Game!
W simple guides
No, I meant so I made it it flashes yea, but I want it to stop for like 30 seconds and THEN start flashing again
Make another repeater wired to a trigger that stops and starts the flashing lights (barriers) respectively.
It doesnât work for me, or maybe Im doing it wrong.
What are your wiring?
They should be
(Lifecycle) Event Occurs > (Repeater for the stopping flashing lights system) Start Repeater
(Repeater for the stopping flashing lights system) Repeater Runs Task > (Repeater for the flashing lights system) Stop Repeater
(Repeater for stopping the flashing lights sustem) Repeater Runs Task > (Trigger) Trigger
(Trigger) Triggered > (Repeater for the flashing lights system) Start Repeater
(Trigger) Triggered > Deactivate Barrier
And after this youâd only have a few more Repeaters till you hit the limit soâŠ
It sitll doesnât work, this time it just makes the barrier not flicker
You mightâve forgot to add this part
I think I did that, Im pretty sure I did.
It was blue then, now itâs right
Can you send a screenshot or a video using a video to gif converter?
(Make sure itâs less than 4MB and tweak some settings to make the width and height small)
Ok Iâll send a screenshot.
Do:
Second Repeater â Trigger(No delay): Repeater Runs Task â Trigger
Trigger(No delay) â 1st Repeater: Triggered â Stop
Same thing to the 2nd Repeater
Trigger(No delay) â Trigger(30 second delay): Triggered â Trigger
Trigger(30 sec delay) â Repeaters: Triggered Start Repeater
@tspentakota
it flickers for a second stops and doesnt flicker again, ima delete all the wires and try again
Did you remember the
And I mean BOTH Repeaters
Make sure the first wire is from the 2nd Repeater