I haven’t done this in a zone time. Let’s see if I can still do it.
Pretty simple, just place down tiny “rectangle” barriers where you want the players to jump. Place down a trigger that’s invisible but players can collide with on each barrier.
Now, give the trigger a delay. The delay will be the amount of time the player has to get off of the falling platform.
Here’s how the thing will look. Ignore the thing on the left. Actually, does it look a bit unsightreadable for newer players? I haven’t thought of that yet.
Now wire the trigger to deactivate the barrier when triggered. Amazing!
We want the platform to come back eventually, so place down another trigger. This one will bring back the old platform (with a delay of course!). I’d suggest like 0.5 - 1 seconds for the first trigger and 3 - 4 for the second one. Now wire the first trigger to the second one. Wire the second trigger to activate the barrier when triggered, and you’re done.
Also, the second trigger should be invisible and NOT be triggered by collision.
Pretty cool, right? Customize your gameplay so it doesn’t look bland and boring.
this isnt a very good guide rn, but I am pretty sure no one else did this and I just wanted to make another guide lol. you want see ones this low quality in the future, I promise
Eh, you still can edit. If it was single player that would be okay so if you fall you cant go back, unless you don’t want that. and its ok. you’re just warming up. I know what you can do and you just got back. take it slow (or don’t) to get back into the groove.
i agree, wire repeaters can definitely help save memory if used wisely. as far as their benefits go, they can also be useful for reducing the size of certain systems, which can be a big help in reducing lag as well.