How to make barriers appear when counters reach their goals?

I’ve been searching for the answer, but I don’t seem to have found the answer.
This is for my floor is lava game and instructions are appreciated!

This is all I have right now, I use repeaters because I’m new and don’t understand better techniques.

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Just wire the counter to the barrier
Target value reached - Activate barrier
oh nevermind you want it to activate when multiple counters reach the target okay my bad

No I already did when counter reaches goal–> activate barrier

When I play-tested, they are just invisible for no reason.

Wait did you set a target value and if you did what is incrementing you counter.

A trigger and repeater Triggered—> Start repeater
Repeater runs task–> Increment counter
Target value reached—> Activate barrier & Stop repeater

The target values are 3,6, and 8.

They aren’t for one counter, 3 for one, 6 for another, and 8 for the last one.

To be honest I have no idea on how to fix this but maybe instead of repeaters use triggers , that probably won’t help but its worth a shot.

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For everything, do when target reached, increment a counter by 1. Then when the new counter reaches its target of 3, activate barrier.

. . .
are the barriers visible in game.

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So you need to make the floor is lava right? and you want that after what time the counter reached the number and the barrier was activated. if so then I will make you instructions on how to do it. if I said something wrong correct me

I’ve already done it, it’s still invisible even when activated. I tried using channels, didn’t work.

Try this guide How to Make a Floor is Lava Map (Simple)

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finally someone solved it, thank you so much!

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Your welcome happy to help!

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