I’ve been searching for the answer, but I don’t seem to have found the answer.
This is for my floor is lava game and instructions are appreciated!
This is all I have right now, I use repeaters because I’m new and don’t understand better techniques.
Just wire the counter to the barrier
Target value reached - Activate barrier
oh nevermind you want it to activate when multiple counters reach the target okay my bad
No I already did when counter reaches goal–> activate barrier
Wait did you set a target value and if you did what is incrementing you counter.
A trigger and repeater Triggered—> Start repeater
Repeater runs task–> Increment counter
Target value reached—> Activate barrier & Stop repeater
The target values are 3,6, and 8.
They aren’t for one counter, 3 for one, 6 for another, and 8 for the last one.
To be honest I have no idea on how to fix this but maybe instead of repeaters use triggers , that probably won’t help but its worth a shot.
For everything, do when target reached, increment a counter by 1. Then when the new counter reaches its target of 3, activate barrier.
. . .
are the barriers visible in game.
So you need to make the floor is lava right? and you want that after what time the counter reached the number and the barrier was activated. if so then I will make you instructions on how to do it. if I said something wrong correct me
I’ve already done it, it’s still invisible even when activated. I tried using channels, didn’t work.
Try this guide How to Make a Floor is Lava Map (Simple)
finally someone solved it, thank you so much!
Your welcome happy to help!
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