I’m making a game where if you steal something, sentries activate and shoot you until you die.
Buy how do I make it where the sentry isn’t activated at game start and deactivates once the player dies?
I tried lifecycles (Game starts → Deactivate Sentry) and (Player knocked out → Deactivate Sentry) but they don’t work. When I start the game they just start shooting and after I die they also keep shooting. Could someone please help me?
There is a setting in the sentry to make it deactivated on game start. Check the all options tab if you don’t see it anywhere.
As for your issue with deactivating them when a player dies, can you send a screenshot of your entire setup for that? I want to know how many sentries you have and how the device is connected to them.
Okay, I’ll try again after fixing the other issue. Just a second.
Sorry, but the second image didn’t upload. Can you try again?
Windows 10, nice!
While I’m waiting for the second image…
I recommend using channels next time if you are wiring the something to multiple of the same thing. It is a lot more convenient since you could easily copy and paste the sentries without having to rewire them.
It just had the lifecycle event. (Event the device listens for = Player Knocked Out)
Ok, I’ll try that now to see if it works.
By the way, I tested it out on my end and it works, so it most likely isn’t a major bug.
Thank you! I did “When event occurs transmit on (for example) pko1” and “deactivate sentry when receiving on pko1”
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