How to make an accurate timer šŸŸ„

It works perfectly fine for meā€¦
image

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I wasnā€™t trying to, I was just stating a fact.

You can also do Time - [60*floor(Time/60)] to get seconds

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Well then. You found an alternate solution. I donā€™t want to mess with the GK8 timer, so thatā€™s cool. Iā€™ll keep it in mind.

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wait why is it more accurate?

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cool

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The fastest run for the bad ending is around 2:30? maybe 2 minutes? Iā€™m not sure.
The next update is coming soon, but nothing major is being added. Iā€™m limited by the wall limit.

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It appears that the seconds since game start block also accounts for the lag of the block running. So could we make 6 blocks in the trigger setting the seconds into game start property and then use that to update the overlay faster?

Yea, you could probably do that. I just donā€™t want to hit the channel cap/lag my game by making the timer unnecessarily smooth.

I might do that.

New pfp BUMP!

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So this shows how long the game has been going?

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