It works perfectly fine for meā¦
I wasnāt trying to, I was just stating a fact.
You can also do Time - [60*floor(Time/60)] to get seconds
Well then. You found an alternate solution. I donāt want to mess with the GK8 timer, so thatās cool. Iāll keep it in mind.
wait why is it more accurate?
cool
The fastest run for the bad ending is around 2:30? maybe 2 minutes? Iām not sure.
The next update is coming soon, but nothing major is being added. Iām limited by the wall limit.
It appears that the seconds since game start block also accounts for the lag of the block running. So could we make 6 blocks in the trigger setting the seconds into game start property and then use that to update the overlay faster?
Yea, you could probably do that. I just donāt want to hit the channel cap/lag my game by making the timer unnecessarily smooth.
I might do that.
New pfp BUMP!
So this shows how long the game has been going?