Great guide! I always wondered how GK8 had that feature.
suggestion, make the time multiply by 100, round it, then divide by 100 so there are only 2 digits afterward and it doesnāt look like this:
2: 03.000000000000007
Great guide! I always wondered how GK8 had that feature.
suggestion, make the time multiply by 100, round it, then divide by 100 so there are only 2 digits afterward and it doesnāt look like this:
2: 03.000000000000007
I have a feature in the timer that prevents the floating point error. Did you read the guide?
yes⦠Idk whereā¦
this one???
I mentioned this feature in the last triple dot.
I didnāt read the tripple dots⦠sorry
Itās fine! I just want people to not make posts and decisions because they were uninformed! Sorry if my tone was bad!
not really, you canāt hear tone over the computer, just as long as all caps mean emphasis and not rage than I usually āhear/readā nice or monotone
woahj this is complicated, i love it!! /pos
this guide is really well organized, great job on this, clicclac !! :D
also yeah tone is hard to decipher on text, thats why tonetags exist!
Somehow the quote in this comment broke and just repeated the original authorās name repeatedly, causing this comment to be (imo correctly) flagged as spam. I will provide the original quote if I can find it (and still can edit this).
Well, I donāt think you had to add [that] at the end of the sentence because the āi love itā already communicates a positive tone and you could get wrongly flagged [1]
for a second, i thought you meant [that] ā©ļø
Sorry to disappoint, but this is probably the second to last guide for a while. I just donāt have anything to make a guide about anymore.
Ah man, okay.
I played Ascent of Mt Snowy. When is the next update?
I got 3:38 on the Bad Ending. What is the fastest run so far?
Idk and Idk. You need to ask Top Z instead.
bruh
it was a joke ![]()
you donāt have to make everything a competition
Ohā¦
Thatās sadā¦
but true.
Make a guide on private messaging in GKC.
Ooh, that would be cool!
I donāt get why you need a separate triggerloop for minutes into game. Canāt you just take this instead:
round_down[ seconds/60]
When I tried to have the minutes in game based off of the SecondsSinceGameStart property, the minute part of the timer always broke in some weird way. I tried a couple different methods to get it to work, but the only method that worked for me was to count minutes externally, hence why I have it in the guide. If it works for you though you can go ahead and use it though!
It works perfectly fine for meā¦
