welcome so yesterday while i was sleeping i though of making a grid that has a controllable player using barriers triggers buttons checkers and just devices
pure devices this does require some block coding very simple tho so lets get to this and sorry about my spelling my tiny arms dont help very much
also what im trying to do here is to help begginers understand devices a little better so they can adavnce on this to make an actaul pixel adventure wich is possible im just no doing that cus yeh that requires alot
step 1 place down property and name it coordinate(s) and set default num to 1
step 2 now place 2 barriers make barrier one active and 2 deactive
step 3 add 2 buttons
step 4 now you might be thinking oh common knoledge anyone can do this
no its not just button press button press is complex agian its meant for an actual pixel rpg well off of that what your gonna do is add a trigger and a checker and wire like so
checker setting
step 5 now add some code to the trigger like so
now wire the trigger to barrier 1 and 2 like so
now go left like with the step inverted
and your done
agian this isnt half baked this is just meant to further peoples understandings on devices and to help them further develop their skills with this guide i know itts simple and dont say it could be simpler becaus yes it could but then itt wouldnt be able to be adapted into an rpg if this system is already in place it will be easier so i hope you like it
what this does btw
so basically imagine using a bunch of barriers to create a grid and using triggers checkers and buttons to move the “player” it basicallly checks it position on the grid and moves it relative to the direction you press and its location