Timers can be used for a lot of stuff, like time limits for a certain room and team. This guide will show you how to make one.
Step 1:
Place a life cycle. The event should be set to Game Start by default. If you want it to start when something triggers instead, replace the life cycle with another device that will trigger the timer.
Step 2:
Place a Repeater. Put 1 in Task Interval and put how long you want the timer to be in “Time to Run” (You have to have “After period of time” as the stop strategy in order to get this to show up. You can tinker with this in certain scenarios.
Step 3:
Place a counter. Click on the target button at the top of the editing menu and set “Use Target Value” to yes. Put in how long you want the timer to be.
If you mean the counter device, yes! Wire the counter to a wire repeater, so when the target is reached (0), the wire repeater repeats the wire pulse. Then wire the wire repeater back to the counter, so when the wire repeater repeats the pulse, the counter is reset.
Ah! Alright, I wanted to know bc I had a map in mind, it had a counter system, when you triggered that counter, it would count down, and when it hit 0, it would knockout the person! But I couldn’t figure out how to reset the counter once it hit 0.
Thank you! This worked very well for my game that is coming out soon:Easy obby! (Also, because you helped me, I’ll give you this tip, It’s litterally impossible!"