I want an event to happen like 2 mins after the game starts.
Wire a Lifecycle to a Trigger with a delay of 120 seconds.
(Lifecycle) Event Occurs —> (Trigger) Trigger
(Trigger) Triggered —> (Device) Run Configured Action
How do I make a delay?
Why delay? It’s in the trigger.
go to trigger settings
That’s so it can run after 120 seconds (2 minutes.)
It’s in the settings of the trigger.
That’s what I wrote (what I meant to write).
Is a trigger a device, or the thing I want to happen after 2 mins?
It’s the device.
You see it in my wiring.
Check the trigger settings by clicking on it.
Remember to mark a solution if you have an answer!
@HiMothyjustgoated, why do I feel like I know you IRL?
You should wire a lifecycle(on game start) to a repeater:
Wire it to a counter.
(Here are the counter’s settings:
Then just wire the counter to the event that you made.
(Target Value reached, ______________)
And yeah.
Also welcome to the forums @Neon11 ! A
So I want to send a notifictation 2 mins into the game
Wire the trigger to the notification.
(Trigger) Triggered —> (Notification) Send Notification
Wire the counter to the notification.
(Target value reached, send notification/run wire pulse block)
I did that but now what?
You’re done.
But nothing sets 1 at the counter.
The repeater does that.
I did it but it does not work