How to make a timer for an event

I want an event to happen like 2 mins after the game starts.

Wire a Lifecycle to a Trigger with a delay of 120 seconds.

(Lifecycle) Event Occurs —> (Trigger) Trigger

(Trigger) Triggered —> (Device) Run Configured Action

1 Like

How do I make a delay?

Why delay? It’s in the trigger.

1 Like

go to trigger settings

That’s so it can run after 120 seconds (2 minutes.)
It’s in the settings of the trigger.

That’s what I wrote (what I meant to write).

Is a trigger a device, or the thing I want to happen after 2 mins?

It’s the device.
You see it in my wiring.

1 Like

Check the trigger settings by clicking on it.
Remember to mark a solution if you have an answer!

@HiMothyjustgoated, why do I feel like I know you IRL?

You should wire a lifecycle(on game start) to a repeater:

(Repeater Settings)

Wire it to a counter.
(Here are the counter’s settings:

Then just wire the counter to the event that you made.
(Target Value reached, ______________)
And yeah.
Also welcome to the forums @Neon11 ! A

So I want to send a notifictation 2 mins into the game
Screenshot 2023-12-07 5.56.08 PM

Wire the trigger to the notification.

(Trigger) Triggered —> (Notification) Send Notification

Wire the counter to the notification.
(Target value reached, send notification/run wire pulse block)

I did that but now what?

You’re done.

This is what I have so far. The barrier deactavates when at 120

But nothing sets 1 at the counter.

The repeater does that.

I did it but it does not work