How to make a swim function

New possible version: You don’t actually need all of the confusing channels and triggers! I just realised that you can scrap all the triggers and channels, make the first teleporter part of group 1, the second part of group 2 and so on, then make each one teleport to a teleporter in the next group on a channel called ‘move forward’ or something. Then, have a repeater (or a trigger with a delay of 1 that starts and ends on the same channel, I got the idea from this post, I got the idea from this post: Please Never Use Repeaters (and a guide on looping)) that starts when you press the button and sends on the ‘move forward’ channel every second. On the final teleporter, the one that takes you out of the water, make it transmit on a channel when teleported there that stops the repeater.

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