But how would this work with a spawn pad, when there is one I keep respawning at team [n] but then when I delete it I spawn at world spawn so it never actually switches me and stops me from respawning
It’s supposed to turn you into a spectator. When the hes breaks, it should activate a triggered that is trigger when you die. That trigger should broadcast to a spectator team switcher.
Most likely “(Lifecycle) Event Occurs —> (Trigger) Trigger
” and “(Trigger) Triggered —> (Team Switcher) Switch Player to Configured Team
”
and then the relay activates the trigger instead of triggers it?
BUMP
How would I make it so they can’t respawn but they don’t get switched immediately.
When the bed is destroyed, it sets the “BedDestroyed” property to a true value.
When a player is knocked out and just about to respawn, it checks if the BedDestroyed property has a true value and switches the player to spectator.
If you’re asking, “What if the knocked out player’s team’s bed not destroyed?”
Well that’s not a problem, the Knocked Out player will only get switched to spectator if the BedDestroyed property is true.
I know I already said this in the (edited) post but these are different triggers.
Why not use trigger activation states to bypass the check?
Wasn’t discovered yet.
Wdym? Activation is a very important part of triggers. It defines trigger logic.
I think he means that no one had discovered it yet at the time.
I’ve been using it for well over a month. It’s just that no one likes trigger activation states.
oh dear, I Floated too high in space and Bumped this guide!
I don’t know, I tried using this and it didn’t work…
Can you tell me please? Thanks!
yes!! ofcores. stuff u will need
1st get out the trigger with these kinda of setting (some of them are optional)
then the team switcher will be
Could you please edit your post instead of making 50 posts with only 1 step in each?
then the life cycle will be