How to Make a Simplified Bed Breaking System

But how would this work with a spawn pad, when there is one I keep respawning at team [n] but then when I delete it I spawn at world spawn so it never actually switches me and stops me from respawning

It’s supposed to turn you into a spectator. When the hes breaks, it should activate a triggered that is trigger when you die. That trigger should broadcast to a spectator team switcher.

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Most likely “(Lifecycle) Event Occurs —> (Trigger) Trigger” and “(Trigger) Triggered —> (Team Switcher) Switch Player to Configured Team

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and then the relay activates the trigger instead of triggers it?

BUMP
How would I make it so they can’t respawn but they don’t get switched immediately.

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When the bed is destroyed, it sets the “BedDestroyed” property to a true value.
When a player is knocked out and just about to respawn, it checks if the BedDestroyed property has a true value and switches the player to spectator.
If you’re asking, “What if the knocked out player’s team’s bed not destroyed?”
Well that’s not a problem, the Knocked Out player will only get switched to spectator if the BedDestroyed property is true.
I know I already said this in the (edited) post but these are different triggers.

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Why not use trigger activation states to bypass the check?

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Wasn’t discovered yet.

Wdym? Activation is a very important part of triggers. It defines trigger logic.

I think he means that no one had discovered it yet at the time.

I’ve been using it for well over a month. It’s just that no one likes trigger activation states.

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oh dear, I Floated too high in space and Bumped this guide!

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I don’t know, I tried using this and it didn’t work…

@BreathTaking ik how to do it!! I have it in one of my games

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Can you tell me please? Thanks!

yes!! ofcores. stuff u will need
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1st get out the trigger with these kinda of setting (some of them are optional)
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then the team switcher will be
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Could you please :star2: edit :star2: your post instead of making 50 posts with only 1 step in each?

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then the life cycle will be
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