How to make a simple speedrun timer (2/10)

So what this speed run timer is going to do is start counting up from zero once someone enters a certain zone, pushes a button, or completes a task and it will stop when someone enters a zone, pushes a button, or completes a task. Jump to the bottom to see a more complicated version of this where the time is constantly displayed on screen.

Materials needed:
Repeater
Counter
Something to start the timer(Your choice, but I will be using a zone)
Something to end the timer(Your choice, but I will also be using a zone)

Step 1:
We will start with the first zone. The only thing you need to change is make it transmit on “start” when the player enters the zone. (you can change the name of the channels to however you like but this is what I will be using)
Screenshot 2024-04-05 1.39.57 PM

Step 2:
Now we will edit the repeater. Set start repeater when receiving on to “start”, set when task occurs, transmit on to “seconds”, set task interval to one second, change stop strategy to after receiving on channel, set stop repeater when receiving on to “end”, and set trigger task on start to no. (you can change the name of the channels to however you like but this is what I will be using)


Screenshot 2024-04-05 1.45.42 PM

Step 3:
Now we will edit the counter. Set increment counter when receiving on to “seconds”, and set count scope to player.


Step 4:
Now we will edit the second zone. All you need to edit is when player enters zone, transmit on to “end”.
Screenshot 2024-04-05 1.52.19 PM

There you go! You can move the zones to wherever you would like to have the start and finish and move the counter to the end to display what their time was. Continue reading to see how to make a more complicated version that allows you to have your time displayed on screen.

Materials needed:
(Same things as shown above)
property
game overlay

Step 1:
complete the instructions above.

Step 2:
edit the counter so it updates a property. Set the property to update to “time”.
Screenshot 2024-04-08 2.08.55 PM

Step 3:
Edit the property. Make the property name “time”, set property type to number, default value to 0, and property scope to player.


Step 4:
Edit the game overlay. Set visible on game start to no, content scope and visibility scope to player, and set show overlay when receiving on to “start”.



Now we have to add a block to the game overlay. Make block run on “seconds”. Then add this:

There you go! I hope you like it!

3 Likes

NO, NEVER USE REPEATERS,

also someone already made a timer,

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Nice Guide @L3G3ND. Love all the pictures!

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thats a timer, not a speedrunner timer which is not from game start but from player action start.

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you have to be able to stop the timer and the repeater works best at stopping it.

3 Likes

nroom
thats how fast I read this guide
lol
good guide

also yeah, someone already made a timer
still good guide!

(wait what is the difference between a speedrun timer and a normal timer?)

Wow, this is a nice guide!
Maybe you should do something with a trigger clock, instead of repeater.

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just change “game start” to “zone entered”

I love the guide but it is just alot.

thank you! I’ll think about adding that

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I tried to make it as simple as possible with all the pictures

¯\_(ツ)_/¯

Was just think positive.

4 Likes

The pictures do help alot though.

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thank you so much! This is my first guide

the difference between a speedrun timer and a normal timer is that speedrun timers count up to allow you to see how fast you went and timers count down

ah. Okay.

This is a good guide-
Now I know how to make a speedrun timer for my horror games :exploding_head:

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use trigger loops and to stop it just deactivate the trigger

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no
no
no
never use repeter

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except neither of them are speedrun timers
they don’t even count tenths of seconds

I don’t know how to make it count tenths of seconds