I really need help on this
which laser bean-I MEAN BEAM thing? once u specify I probably can help a little better but there is a laser device that can be pretty helpful sometimes?
also you can add the game-recreation tag
the Empty Garbage task?
Like the one where you have to laser the space trash task wait no not space trash i think it’s where you have to laser asteroids i think
laser asteroids oohhh okay
use lasers triggered by a button
have a counter with some number so the task can actually end eventually
have a repeater that actually fires the lasers
and then use a signal with wires/channels to count the task as complete when you keep track
Well I’m not exactly making among us what I want to make it so that when you blast 10 asteroids you get 5 tickets ( currency ) is that possible?
yeah, set up a currency system
it’s pretty easy you need an inventory item manager, a property for the actual keeping track, and a game overlay text to show it
I have a currency system set up just idk how to attach the blast asteroids into it
once you’ve blasted you can use channels maybe one called AddMoney or something which will when recieved on add one or however many you want to the money system
augh I hate not being able to change titleees >:0
just have like a basketball destroyed to get the item (hide the basketball)
is this what you were asking or am I lost
wait no I’m saying have a hidden prob whatever it is destroyed to get the currency
All you need is a trigger and some block code… give me a bit and I can show you!
Skittyss No that isn’t what I’m asking. a basket ball???
Grab a trigger device, and input these blocks:
Now, in each asteroid, go to the
availibility menu. Make one visible when receiving on Asteroid1, one on Asteroid2, and one on Asteroid3.
All you have to do now is find a mechanism to make the trigger activate. Here are some ways to do that!
If an invisible button would ruin the vibes (slightly more complex)
The easiest way would be using a zone. If you don’t want it to activate immediately, wire it to a wire repeater (player enters zone > repeat wire pulse). Set a delay, so it won’t activate right away. Now, wire the wire repeater to the trigger (When Wire Repeater Receives a pulse > trigger).




