Ok thanks for telling me what to do!
@Xuch23 here’s an entire guide to make a shield
now for the defense from attacking welllll
Not with barriers
Like you take dmg
How do you know how much
How do you know when you get hit
Hmmmmm
Are u talking like when you’re attacked you will need how damage that does with the shield then?
Then ill need to investigate this
So imm thinking you will need first a damager then a repeater with a health granter so like everytime I get hit the health always is repeated to heal a certain amount like a shield defending
Question is are u going to have a shield in hand?
if so that would require a lot
No, its not a item
……………………..
forget my question it should work anyway
How do i know im going to get hit
idk if this would work but you could do something like it. you could make the player have 100 shield and then when they get hit remove all the remaining shield. idk if its possible just a quick idea I had. Another alternative is to just use the spawn immunity because I think it gets removed either when you fire your gadget or when someone damages you.
What are u going to use to attack @Xuch23
and it should be when the projectile hits u
I use lots gadgets like every type
Hello, @Xuch23!
Some suggestions from me would be to place one of the shield props, and make it have 1 health.
Props, even if the damage done exceeds the health it has or has left, still stops projectile from getting past, so it would be the ideal thing to use in this situation.
Tell me if you need anything else!
Thats a good idea but how would i make it move with the character
Its easy if you make it a timed shield, just shield activate-grant full shield with health granter(the amount of max shield should be above the maximum hit damage)-shield ends-grant max shield-damage shield amount
Not timed, it lasts forever until hit
then i wont think its possible because hit detection is STILL a clay institute
I’m working RN to come up with a way you can move the prop with you, but it’ll be memory high…
@Xuch23
How much memory do you have left to use, and how much are you willing to use on this?
I might just not use that character if it is alot
I guess 5-7% is fine
Ooo. This is hard. You we need to have a bunch of barriers for locations of the player. Other wise, you could have a lifecycle that detects player fires projectile, and then find a way to see if a player was damaged for the first time (No idea how to do this). Then, it would heal the player.
Well i don’t want to use when fired becuase you might dodge it