Nice guide, @Captain-Gim
im doing it right now and im using the uncommon blaster, which does 23 damage. i only needed 5 sentries. i think its working but its taking up a lot of memory, ill make a little mini guide reply if i figure it out though
wait, maybe you could use a counter that somehow shows how much times you have shot it. then it would subtract that much off of the next sentries health.
the downside of this method :(
you would only be able to use it with one blaster so it subtracts the same.
ive just done it and it would work if i hadnt screwed up the sentrys positioning.
essentially you decide what gadget the player has and make a sentry for each bit of damage that gadget does (mine did 23 so i made a sentry with 23, 46, 69, and 92 health.) then you make it so when each of them is knocked out they update a property. then when you enter a zone it checks for the highest property and thats the one that spawns.
edit: this took 8% of the data, and the less damage the gadget does the more data it takes. if the gadget you choose does 5 damage itll take up 40% of your data. then again about 99% of that data used up is from trying to store the past sentries health. if you dont do that youd only use some zones and sentries, so much more data efficient.
BUMP
could this be better with coordinate systems?
Maybe, but Captain-Gim left the forums.