Introduction
Hi! [1] Ever were playing a game and all of a sudden a button appears on your screen and you have to spam it? No, you play normal games that don’t make your fingers catch on fire? dang. well, if you were wondering, this is VERY possible in GKC, and surprisingly, No one has made a guide on it , so I decide to fill that spot, because I love QTEs[2] in my games, and it doesn’t require block code no yummy block code for me :(
What are QTEs?
first before we get into this, we need to know exactly what a QTE is. a QTE short for Quick Time Event, is where a game requires inputs from the player in a short time limit, usually a few seconds. for this guide, we will use one where you have to click a button enough times to succeed the quick time event, in 4 seconds.
QTE Guide!
now that I’ve explained what a QTE is, Lets get into making it!
First place a trigger, and set it so that when triggered it brodcasts on “Game Overlay” now place another trigger, this time when it recieves on “Game Overlay” it triggers and when it triggers it broadcasts on “Check if QTE Succeed” and it has a delay of 4 seconds, then place a game overlay that is a button, and when clicked it brodcasts on “Click” and visible on start is off and that when receiving on “Game Overlay” it activates and when receiving on “Check if QTE Succeed” next make a counter and set its settings like this,
have its default value at 0.
and make it update a property called “QTE clicks”
set said property up like this
Finally make a checker, that checks when receiving on “Check if QTE Succeed” and if the check passed it will broadcast on “QTE Success” and if it fails “QTE Fail” now set up the check so that it checks if the “QTE Clicks” property is greater than 9, now make a damager that when receiving on “QTE Fail” damages the player by 45.
HOORAY
Conclusion
In Conclusion, this is a good way to spice up your GKC games! Have Fun, Toodles!
and if you don’t have fun, I’ll forcefully make you have fun /j