There are different paths, but only one player can go through each of them.
Add a zone connected to a barrier, so when player enters zone, barrier activates.
Ok thank you for your reply.
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Make sure the barrier’s scope is set to player.
No, in this case it needs to be global
Guys which one???
Their solution is a bit undecided, so you can try this: wire the barriers to triggers, make them not visible on game start, and set them so that after they have been stepped on once, they deactivate.
Thanks so much! You are very nice! Anyway, I’m (almost) always here to help!
global, to block other people from going in
A solution’s already been made.
I know, I was just answering their question in case they ended up needing it.
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