[đźź©] How to Make a Natural Regeneration System

Welcome, fellow gimkiters. Have you ever wondered: how can I regenerate health without pressing buttons or using medkits? Well, you’re in the right guide.

Short guide pls dont flag

Materials

  • Trigger x3
  • Life Cycle x1
  • Counter x1
  • Health Granter x1
Making the system

First, Wire the life cycle to a trigger like this (life cycle setting keep as default)

Event occurs ------------> Trigger

Then, change the setting of the trigger to this



Grab another trigger and apply these settings


Grab a counter and change the target to 3

After that wire the second trigger to the counter like shown below:

Triggered ------------> Increment counter

Then wire the counter to a health granter

(counter) Target value reached ------------> grant player health (health granter)

You can change the amount of health you grant based on your game.
Finally, for the last trigger, apply the setting shown



Then wire the trigger to the counter like this:

(counter) Target value reached ----------> Trigger (trigger)


(trigger) triggered -----------> reset counter (counter)
Finished Product

7 Likes

This guide is pretty pointless. First of all, there are already several guides regarding regeneration, please use the search bar before making a guide next time.

Example guides:

How to make regenerating health đźź©; CHECK REPLY 38 WHEN USING THIS GUIDE

Simple Guide: Health Regeneration

Health regeneration system like Brawl Stars

This guide’s system is also not the best way to make a regeneration system, instead of placing a bunch of triggers for pulse looping and use a counter to update it, simply use one trigger to trigger itself with a custom interval.

Edit:

For instance, place down a trigger, set it trigger on channel 1 when triggered, and trigger when receive on channel 1, interval set to 1.0 seconds. See what I did there? The trigger will trigger on channel 1 every 1.0 seconds because every time it transmit on channel 1, it re-triggers itself to repeat the process, that’s a trigger loop.

With that being said, you just need a lifecycle, a trigger, and a health generator, nothing else.

Nevertheless, the formatting of the guide is good, especially considering English is not your first language (I’m not a native English speaker either lol), though the lack of explanation might cause confusion for less-experienced individuals.

@NagiSeishiro no worries!

8 Likes

Yo, this will actually be really helpful for a game I’m making, thanks!

W guide

5 Likes

Oh, I didn’t notice…

But this guide that techno made is either more simple, or has pictures, compared to these guides you’ve listed yoyo. But @Techn0blade , maybe credit the other makers.

:heart: thx

It’s the right thing to do, because similar guides have been made (And also because this is not the first regenerating health guide), and maybe, for some reason, people might need the other guides to fit their game. Its kind of a respect to the other guide-makers

5 Likes

I don’t see why they need to credit the other guides if they didn’t contribute to the making of this one. I only see the issue of practicality as Yoyo said, and maybe clutter–although this is arguably much simpler and easier for people new to Gimkit.

5 Likes

Even though there are guides on this, I’ve never seen a guide on this.
This is a pretty short guide but the system is pretty cool.

Even though there are guides on this, the first 2 that you put, @NotYoyo have no pictures and are practically useless to visual learners.
The last one has pictures but it says “like Brawl Stars” so I’m not sure if the guide is completely like this one.

So, my say is that we can keep this guide, it’s pretty helpful.
=D

More explanations and details can help non-visual learners even though the pictures make up for it.
The intro is pretty good but maybe add on to it to h00k the reader in!
There is no conclusion so probably add a conclusion into the guide.

lolz, try doing it if you have time though, it’ll improve the guide overall!

…I read this guide but I just skimmed the other guides that you linked.
ya… I gotta admit, I do not understand how a trigger loop works. :sweat_smile:

4 Likes

yes the only reason i made this guide is because is more simple and the other guides are outdated. and i can tell you that over 60% of people will not check out dated guides.

2 Likes

im too lazy to add a conclusion

2 Likes

But the major problem is not the fact that this guide is duplicate to other guides, and not the guide quality either. The main issue about this guide is the overcomplicated and ineffective system you’ve made, which could cause unnecessary confusion to newer individuals, since it’s not the best way to create a regeneration system.

I’m not saying that you should delete this guide or anything, just some suggestions on the overall idea of guide posting.

…Did you even read the guide?

If you did, I doubt you understand how trigger loop works, you do not need three triggers with a counter to make a loop, it’s way too unnecessary.

4 Likes

i did not credit other people because if i make a guide, i only check the date. I will credit if I took inspiration from other guide makers.

1 Like

I do admit the counter is extra. I will change that to something more simple.

1 Like

Well.. i appreciate the efforts of the guide, but i do feel like all the aspects of this guide were pretty much contained in Jhan’s recovering guide, and it has more functionality as it has the option for the generation to stop when they fire a gadget, whilst containing more explanation on what is to be done/what the purpose of it is, it contains more unnecessary steps, so i dont feel like much things are good about this guide(besides that this guide does not use a disgusting repeater)

This is valid though, not just because people dont check it, but for some reason when i just tried looking the other guide word for word on the search bar, it didnt give me anything

BUMP
Cuz I needed this