How to make a menu selector

So you know how in some games you can select what you want by clicking down to go :down_arrow: one option, and up to go :up_arrow: one option, how would I replicate this into my game?

Are there any guides on this?

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Alright, so make a very tight space, and triggers above and below you.
once you trigger the trigger by collision,
teleport to another tight box

HOW DO YOU TPYE SO FAST

Umm, I believe he is talking about a menu selector, like in Gim Dungeon Immersion, (which is fire by the way)

So a tight box like this:

--------------
       | @|
        |u|
        |@|
-----------------

u=you
@=trigger




though bardys response is best if the popup is what u are talking abiout

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Sorry @Bardy_2913 , @Epi320 knows what I’m talking about, The menu selector.
Thanks epi

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Figuring out and adding the system to my map, and let me tell you, my memory usage is getting exhausted by me.

Screenshot 2025-03-27 9.40.55 PM
:sob:
:skull:

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No way nobody could help me :skull:

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Bro does this not work:

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Oh, sorry… I just didn’t know how to enter that into the trigger, and yes I agree I like the one from dungeon master.

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So I kinda just figured it out, so here’s the system.

Oh, you got here?
Dang, you’ve really got nothing better to do?

Well this system consists of

1 Property (Always)
1 Trigger (Always)
1 Trigger (Per option)
1 Barrier (Per option)

So make 3 overlays
1 to go up
1 to go down
1 to submit your final answer
here are some pics
Screenshot 2025-03-28 5.22.21 PM
Connected to this

Screenshot 2025-03-28 5.22.34 PM
Connected to this

Screenshot 2025-03-28 5.22.56 PM
Connected to this

Property settings

Barriers like this
Screenshot 2025-03-28 5.27.52 PM

Barrier 1

Barrier 2

Barrier 3

You’re done!!!

@Epi320 this is what I meant

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Maybe make this a guide or smth. Anyways you can close this now.

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Maybe I’ll make this a guide (Just note that for me maybe always means definitely, also thanks for being my top liker :slight_smile: )

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