So you know how in some games you can select what you want by clicking down to go one option, and up to go
one option, how would I replicate this into my game?
Are there any guides on this?
So you know how in some games you can select what you want by clicking down to go one option, and up to go
one option, how would I replicate this into my game?
Are there any guides on this?
Alright, so make a very tight space, and triggers above and below you.
once you trigger the trigger by collision,
teleport to another tight box
HOW DO YOU TPYE SO FAST
Umm, I believe he is talking about a menu selector, like in Gim Dungeon Immersion, (which is fire by the way)
So a tight box like this:
--------------
| @|
|u|
|@|
-----------------
u=you
@=trigger
though bardys response is best if the popup is what u are talking abiout
Sorry @Bardy_2913 , @Epi320 knows what I’m talking about, The menu selector.
Thanks epi
Figuring out and adding the system to my map, and let me tell you, my memory usage is getting exhausted by me.
No way nobody could help me
Bro does this not work:
Oh, sorry… I just didn’t know how to enter that into the trigger, and yes I agree I like the one from dungeon master.
So I kinda just figured it out, so here’s the system.
Oh, you got here?
Dang, you’ve really got nothing better to do?
Well this system consists of
1 Property (Always)
1 Trigger (Always)
1 Trigger (Per option)
1 Barrier (Per option)
So make 3 overlays
1 to go up
1 to go down
1 to submit your final answer
here are some pics
Connected to this
Connected to this
Connected to this
Property settings
Barriers like this
Barrier 1
Barrier 2
Barrier 3
@Epi320 this is what I meant
Maybe make this a guide or smth. Anyways you can close this now.
Maybe I’ll make this a guide (Just note that for me maybe always means definitely, also thanks for being my top liker )
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