I asked this question yesterday, but then I realized the solution I marked didn’t work with my maps, so I’m asking this again.
How can I make an efficient system to show players their rank in-game? My original thought was to use zones connected to counters, but that takes too many properties, and if I were to cut down on the number of zones, then the placement system would be less accurate, which would affect item targeting like with the red shell, and item probabilities.
That guide seems to only show the end of the race, which I’ve already figured out. I think I have an idea for a single-property method though, although I have yet to test it.
Unless I’m misunderstanding what you’re saying, that would still be property-heavy, which is undesirable for me, because of the amount of courses I will have.
Okay, that’s what I was thinking of using. Thanks everyone for helping me! I’m going to leave the topic open until I’m able to test this though, just in case I need more help.