I want a button that the host can only press. How can you make that. I would like pictures and a full guide inside your reply to this topic.
Thank you,
CuriousGimkitKid
I want a button that the host can only press. How can you make that. I would like pictures and a full guide inside your reply to this topic.
Thank you,
CuriousGimkitKid
I don’t think there’s a way to make it so only the host can press it, but you can place the button on the other side of a walled-off area and set a spawn pad so only the host can spawn inside that area. If someone comes along and solves your problem with some ultra-complicated block code, just ignore this
So, there is no simple way to do this. I don’t want to make a spawn pad. Can you try giving me a ultra-complicated block code solution or is that not possible for you.
I’m not block-code savvy, so I don’t have a solution in that department. Why do you need the host to only press the button? If I have more context I might be able to offer more solutions.
I would like the host to be able to get teleported somewhere where the other players can’t go so, the host can get admin powers and also it is to give a gadget when someone does not follow the rules of the game and gets shot of the map and has to redo their progress.
This topic has something on the admin powers part, I don’t know if I can help with the rest though.
Thanks for the help. I really appreciate it.
Idk if this is solved yet because there’s no solution yet. But you can make the host the only one on team x (any) and then make it so that the button is only able to be pressed if they are in x team
Lifecycle was set on host by default if I am not mistaken, so try wire the Lifecycle to the Button to activate the it for the host:
Set the Button not activated when game start, player-scoped, and wire the lifecycle (game start) to the Button:
Lifecycle (event occurs) → Button (activate button)
Hope that helps!
@_NotYoyo That’s actually a good idea since the player scope is only focusing on the host.