How to make a host get extra health

So first, Place down a zone like this:
Screenshot 2024-02-16 7.40.11 PM
Next, Connect the zone to a health granters that grants both health and shield by 200 like this:


After that, connect the two devices like this:

Then, go to the map settings and change the health to this:
Screenshot 2024-02-16 7.41.23 PM
And then, add a spawn pad and change it to host only like this:

Finally, add a teleporter that has a group so the host can teleport out.
When your done, it should kind of look like this:

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this is a really small guide, but still kinda useful

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I though lifecycles only ran the event for the host (that is why you use relays)
So couldn’t you use that

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huh lifecycles? Wdym?

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no, life cycles run functions for all sorts of things, like that is how you can make a function start on game start, or grant items with a global effect.

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It would be on one of these guides, but it should explain its funtcion.

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K I will read them… :smiley:

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Ok I can help narrow down the one that explains it, if you want.

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I think I’ll just read mysz’s guide… but thank you…

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No It only applies for the game host,

Proof

Lifecycle settings:


Popup settings:

Proof:
Game host:
IMG_1990
Player:
IMG_1991

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Read the guide…about lifecycles… it was in mysz’s first guide

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… well thats strange, the effects can work for global, maybe popup is just different. Idk though, its one of the few devices i barrely ever use.

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Is that so?

Counter argument

Text settings,



This means it should show to every player without a relay…? Right?
No
Host

Player:

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Well then yep, you got a point there. My bad for the confusion.

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Soo… cellofive was right?

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yes, he was right.

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Lifecycles’ game start option only runs at the host’s scope.

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Is there a way for lifecycles to work on player?

use this…

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Use a relay
Lifecycle (game start) → relay (all players)

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